Deliverables
Interaction Design:
• High-fidelity interactive prototyped UX/UI
Design:
• Competitive analysis
• User surveys
• One-on-one interviews
• Personas
• User journeys and task flows
• Site map
• Low-fidelity wireframes
• High-fidelity mockups and prototypes
• Design system and UI kit
• Usability tests and findings
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My research included competitive analysis to better understand the current apps on the market. User surveys helped me identify the right target market, and their motivating factors. Lastly, one-on-one interviews provided qualitative and emotional insight into key points of users’ journeys.
Key Insights:
• Players wanted a way to organize their games, create recurring runs, and connect with other players.
• Players wanted a "Real World" system that spoke their language and followed familiar conventions.
• Players were looking for effective features, not just a lot of bells and whistles.
How did the comp measure up?
After interviewing players I decided to conduct further research into what the competitor’s were actually doing. How well they were doing it, and if they were really valuing the basketball enthusiast experience.
Key Insights
• All had a feature to search courts and players.
• Most has a feature to your create games/tournaments.
• Very few could make reservations, keep stats, or set a rosters.
• None were international.
•••
Kristi is a financial advisor for Lehman Brothers. She played four years at Rutgers as a shooting guard, and still loves the game. She looks forward to the weekends so she can drop buckets on her friends.
Kyle spent the last three years playing overseas for Saski Baskonia. Every time he’s back in the states he’s looking for a pickup game or a run to stay sharp. His passion for the game is his primary motivation.
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Low-fi iterations helped us get a feel for how we might display pertinent information for our sponsors. We allowed our imagination to flow, we weren’t concerned with details. We wanted as many ideas as we could generate to see if we could improve on the original idea.
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My goal was to get a product into the hands of the players as soon as I could. It was important so I could make iterations quickly, and their feedback was invaluable. It was the players input that really shaped the design of the product in the end.
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• Don't overthink or over-design the product. Focus on the features that players want the most.
• Listen to your users and make changes based on their feedback.
• Don't be afraid to experiment and try new things.
•••
By focusing on the problem that players were trying to solve and listening to their feedback, the UX designer was able to create a successful product that met the needs of the target market.
•••
This case study demonstrates how a UX designer can use a Lean UX approach to create a successful product that meets the needs of the target market. By focusing on the problem that players were trying to solve and listening to their feedback, the designer was able to create an app that was both simple and easy to use, and that met the specific needs of passionate basketball players.